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Masahiro Sakurai on Creating Games

 (2022)

Streaming Episode Guide

2024 | 2023 | 2022 | Top 5 Episodes
Show Page
2024  
Masahiro Sakurai on Creating Games special finale episode
Episode 93 - 10-22-2024
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Masahiro Sakurai on Creating Games special finale episode
Up is Down, and Down is Up [Work Ethic]
Episode 92 - 10-15-2024
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Up is Down and Down is Up Work Ethic
Mr. Iwata [Grab Bag]
Episode 91 - 10-11-2024
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Mr Iwata Grab Bag
A Director’s Job is to Trim [Team Management]
Episode 90 - 10-08-2024
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A Directors Job is to Trim Team Management
No Masterpiece Has Bad Audio [Audio]
Episode 89 - 10-04-2024
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No Masterpiece Has Bad Audio Audio
Give Yourself a Handicap When Balancing Your Game [Game Essence]
Episode 88 - 10-01-2024
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Give Yourself a Handicap When Balancing Your Game Game Essence
What Happens When You Shift the Center of Gravity? [Design Specifics]
Episode 87 - 9-27-2024
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What Happens When You Shift the Center of Gravity Design Specifics
I: Audio 1 (Category Compilation) #01~#07
Episode 86 - 9-24-2024
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I Audio 1 Category Compilation 0107
HUDs [UI]
Episode 85 - 9-24-2024
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HUDs UI
Odds and Ends of Supervising: Sora Edition [Graphics]
Episode 84 - 9-20-2024
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Odds and Ends of Supervising Sora Edition Graphics
CRT Displays [Grab Bag]
Episode 83 - 9-17-2024
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CRT Displays Grab Bag
H: Effects 1 (Category Compilation) #01~#06
Episode 82 - 9-15-2024
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H Effects 1 Category Compilation 0106
Rotation on Two Axes [Animation]
Episode 81 - 9-13-2024
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Rotation on Two Axes Animation
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Episode 80 - 9-10-2024
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Be Mindful of the Time Players are Giving You Planning  Game Design
Never Get Into Fights [Work Ethic]
Episode 79 - 9-06-2024
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Never Get Into Fights Work Ethic
Elementary School Play Testers [Team Management]
Episode 78 - 9-03-2024
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Elementary School Play Testers Team Management
G: Animation 1 (Category Compilation) #01~#09
Episode 77 - 8-30-2024
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G Animation 1 Category Compilation 0109
Amplify Both Strengths and Weaknesses [Game Essence]
Episode 76 - 8-30-2024
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Amplify Both Strengths and Weaknesses Game Essence
Speedy Screen Transitions [Design Specifics]
Episode 75 - 8-27-2024
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Speedy Screen Transitions Design Specifics
Smash Bros. DOJO!! [Marketing]
Episode 74 - 8-23-2024
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Smash Bros DOJO Marketing
The Limitations of Particle Effects [Effects]
Episode 73 - 8-20-2024
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The Limitations of Particle Effects Effects
Establishing Characters Through Their Design [Graphics]
Episode 72 - 8-16-2024
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Establishing Characters Through Their Design Graphics
Being Kind to Beginners [Planning & Game Design]
Episode 71 - 8-13-2024
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Being Kind to Beginners Planning  Game Design
Turning Anything Into a Competitive Game [Grab Bag]
Episode 70 - 8-10-2024
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Turning Anything Into a Competitive Game Grab Bag
Making Things Clear, Even Without Words [UI]
Episode 69 - 8-06-2024
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Making Things Clear Even Without Words UI
Famicom and NES Audio [Audio]
Episode 68 - 8-02-2024
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Famicom and NES Audio Audio
How Good Were the Player’s Actions? [Game Essence]
Episode 67 - 7-30-2024
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How Good Were the Players Actions Game Essence
When Ideas Won't Come [Work Ethic]
Episode 66 - 7-26-2024
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When Ideas Wont Come Work Ethic
The Limitations of Skeletons [Animation]
Episode 65 - 7-23-2024
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The Limitations of Skeletons Animation
Start with the Climax [Planning & Game Design]
Episode 64 - 7-19-2024
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Start with the Climax Planning  Game Design
Directors and Producers [Team Management]
Episode 63 - 7-16-2024
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Directors and Producers Team Management
F: Graphics 1 (Category Compilation) #01~#06
Episode 62 - 7-16-2024
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F Graphics 1 Category Compilation 0106
In-Game Cutscenes [Planning & Game Design]
Episode 61 - 7-12-2024
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InGame Cutscenes Planning  Game Design
Manga-like Visuals [Graphics]
Episode 60 - 7-09-2024
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Mangalike Visuals Graphics
Online Updates [Design Specifics]
Episode 59 - 7-05-2024
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Online Updates Design Specifics
Game Essence in Strategy Games [Game Essence]
Episode 58 - 7-02-2024
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Game Essence in Strategy Games Game Essence
Adding Help Text to Menus [UI]
Episode 57 - 6-28-2024
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Adding Help Text to Menus UI
Echo Chambers [Work Ethic]
Episode 56 - 6-25-2024
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Echo Chambers Work Ethic
Gameplay as Part of a Live Performance [Grab Bag]
Episode 55 - 6-21-2024
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Gameplay as Part of a Live Performance Grab Bag
Targeting and Market Research [Marketing]
Episode 54 - 6-18-2024
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Targeting and Market Research Marketing
Always Keep Attack Collision in Mind [Animation]
Episode 53 - 6-14-2024
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Always Keep Attack Collision in Mind Animation
Destroying One Wall [Graphics]
Episode 52 - 6-11-2024
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Destroying One Wall Graphics
Flashing Effects [Effects]
Episode 51 - 6-07-2024
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Flashing Effects Effects
Using Other Songs for Audio Reference [Audio]
Episode 50 - 6-04-2024
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Using Other Songs for Audio Reference Audio
Computer-Controlled Players [Planning & Game Design]
Episode 49 - 6-01-2024
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ComputerControlled Players Planning  Game Design
Play Testing Keeps Going [Team Management]
Episode 48 - 5-28-2024
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Play Testing Keeps Going Team Management
E: Team Management 1 (Category Compilation) #01~#07
Episode 47 - 5-28-2024
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E Team Management 1 Category Compilation 0107
Mandatory Strategies and Strategic Balance [Game Essence]
Episode 46 - 5-24-2024
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Mandatory Strategies and Strategic Balance Game Essence
Average and Mediocre Are the Same Thing [Design Specifics]
Episode 45 - 5-21-2024
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Average and Mediocre Are the Same Thing Design Specifics
Transparency Features [Programming & Tech]
Episode 44 - 5-17-2024
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Transparency Features Programming  Tech
Storage Tips [Grab Bag]
Episode 43 - 5-14-2024
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Storage Tips Grab Bag
Final Output [Graphics]
Episode 42 - 5-11-2024
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Final Output Graphics
A World with Less Color [Planning & Game Design]
Episode 41 - 5-07-2024
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A World with Less Color Planning  Game Design
D: Design Specifics 1 (Category Compilation) #01~#08
Episode 40 - 5-06-2024
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D Design Specifics 1 Category Compilation 0108
Better Than Not Being Able to Beat the Game [Game Essence]
Episode 39 - 5-03-2024
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Better Than Not Being Able to Beat the Game Game Essence
Say It, and It Might Come True [Work Ethic]
Episode 38 - 4-30-2024
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Say It and It Might Come True Work Ethic
Advancing Text [UI]
Episode 37 - 4-26-2024
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Advancing Text UI
Portraying Fingers [Animation]
Episode 36 - 4-23-2024
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Portraying Fingers Animation
1986: The Year of Legend [Grab Bag]
Episode 35 - 4-19-2024
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1986 The Year of Legend Grab Bag
Bug Testing Systems [Team Management]
Episode 34 - 4-16-2024
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Bug Testing Systems Team Management
Playing Games in Front of Other People [Marketing]
Episode 33 - 4-12-2024
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Playing Games in Front of Other People Marketing
Using Parameters to Establish Characters [Planning & Game Design]
Episode 32 - 4-09-2024
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Using Parameters to Establish Characters Planning  Game Design
Making the Imaginary Feel Real [Graphics]
Episode 31 - 4-05-2024
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Making the Imaginary Feel Real Graphics
Balancing Ambient Sounds [Audio]
Episode 30 - 4-02-2024
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Balancing Ambient Sounds Audio
Making "Work" Games Fun [Game Essence]
Episode 29 - 3-29-2024
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Making Work Games Fun Game Essence
Handicap Systems [Design Specifics]
Episode 28 - 3-26-2024
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Handicap Systems Design Specifics
B: Game Essence 1 (Category Compilation) #01~#06
Episode 27 - 3-24-2024
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B Game Essence 1 Category Compilation 0106
Making Effects the Right Size [Effects]
Episode 26 - 3-22-2024
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Making Effects the Right Size Effects
Presenting Scores [Planning & Design]
Episode 25 - 3-19-2024
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Presenting Scores Planning  Design
A World Without Footprints [Grab Bag]
Episode 24 - 3-15-2024
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A World Without Footprints Grab Bag
Competition and Abundance [Work Ethic]
Episode 23 - 3-12-2024
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Competition and Abundance Work Ethic
Button Settings [UI]
Episode 22 - 3-08-2024
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Button Settings UI
Crafting “Similar” Games [Planning & Game Design]
Episode 21 - 3-05-2024
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Crafting Similar Games Planning  Game Design
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode 20 - 3-03-2024
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C Planning  Game Design 1 Category Compilation 0109
Debug Mode [Programming & Tech]
Episode 19 - 3-01-2024
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Debug Mode Programming  Tech
Animation Blending [Animation]
Episode 18 - 2-27-2024
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Animation Blending Animation
A: Work Ethic 1 (Category Compilation) #01~#10
Episode 17 - 2-25-2024
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A Work Ethic 1 Category Compilation 0110
Game Essence in Action Games [Game Essence]
Episode 16 - 2-23-2024
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Game Essence in Action Games Game Essence
Motion Blur [Graphics]
Episode 15 - 2-20-2024
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Motion Blur Graphics
Don’t Put Decisions Off [Team Management]
Episode 14 - 2-16-2024
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Dont Put Decisions Off Team Management
Turning Gift-Giving Into a Game [Grab Bag]
Episode 13 - 2-13-2024
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Turning GiftGiving Into a Game Grab Bag
Randomness Spices Games Up [Design Specifics]
Episode 12 - 2-09-2024
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Randomness Spices Games Up Design Specifics
Faithfulness Comes First in Licensed Games [Game Essence]
Episode 11 - 2-06-2024
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Faithfulness Comes First in Licensed Games Game Essence
Staying True to Your Concept [Work Ethic]
Episode 10 - 2-02-2024
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Staying True to Your Concept Work Ethic
Show the Actual Game! [Marketing]
Episode 9 - 1-30-2024
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Show the Actual Game Marketing
Giving Feedback for Sound Effects [Audio]
Episode 8 - 1-26-2024
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Giving Feedback for Sound Effects Audio
Dealing With Color Disparity [Graphics]
Episode 7 - 1-23-2024
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Dealing With Color Disparity Graphics
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Episode 6 - 1-19-2024
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Long Ago Numbers Were Used to Draw Pixel Art Grab Bag
Customization Lets Your Imagination Play [Planning & Game Design]
Episode 5 - 1-16-2024
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Customization Lets Your Imagination Play Planning  Game Design
Flipped Animation [Animation]
Episode 4 - 1-12-2024
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Flipped Animation Animation
Let Them Skip, Let Them Pause [UI]
Episode 3 - 1-09-2024
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Let Them Skip Let Them Pause UI
Blade Trails [Effects]
Episode 2 - 1-05-2024
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Blade Trails Effects
What is “Play”? [Game Essence]
Episode 1 - 1-02-2024
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What is PlayGame Essence
2023  
Finish Everything Within the Day [Team Management]
Episode 122 - 12-29-2023
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Finish Everything Within the Day Team Management
Creators Change, Too [Grab Bag]
Episode 121 - 12-26-2023
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Creators Change Too Grab Bag
It’s Easier If They Already Know [Planning & Game Design]
Episode 120 - 12-22-2023
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Its Easier If They Already Know Planning  Game Design
Making Things Look Miniature [Graphics]
Episode 119 - 12-19-2023
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Making Things Look Miniature Graphics
Teaching Players How to Play [Design Specifics]
Episode 118 - 12-16-2023
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Teaching Players How to Play Design Specifics
How Multiple People Work on One File [Programming & Tech]
Episode 117 - 12-12-2023
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How Multiple People Work on One File Programming  Tech
The Power of Suggestion [Work Ethic]
Episode 116 - 12-08-2023
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The Power of Suggestion Work Ethic
The Pros and Cons of Leaderboards [Game Essence]
Episode 115 - 12-05-2023
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The Pros and Cons of Leaderboards Game Essence
I Want to Choose Fast! [UI]
Episode 114 - 12-01-2023
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I Want to Choose Fast UI
Game & Watch Designs [Grab Bag]
Episode 113 - 11-28-2023
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Game  Watch Designs Grab Bag
Strong Attack, Light Reverb [Audio]
Episode 112 - 11-24-2023
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Strong Attack Light Reverb Audio
Facial Animations [Animation]
Episode 111 - 11-21-2023
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Facial Animations Animation
Odds and Ends of Supervising [Graphics]
Episode 110 - 11-17-2023
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Odds and Ends of Supervising Graphics
Making Sequels [Planning & Game Design]
Episode 109 - 11-14-2023
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Making Sequels Planning  Game Design
Fighter Reveal Videos [Marketing]
Episode 108 - 11-10-2023
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Fighter Reveal Videos Marketing
Making Games as Part of a Company [Team Management]
Episode 107 - 11-07-2023
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Making Games as Part of a Company Team Management
Avoiding Comparison [Planning & Game Design]
Episode 106 - 11-02-2023
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Avoiding Comparison Planning  Game Design
Super Smash Bros. Ultimate [Game Concepts]
Episode 105 - 10-30-2023
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Super Smash Bros Ultimate Game Concepts
The Shoryuken Command [Game Essence]
Episode 104 - 10-27-2023
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The Shoryuken Command Game Essence
The Majority Shouldn't Always Rule [Work Ethic]
Episode 103 - 10-24-2023
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The Majority Shouldnt Always Rule Work Ethic
Special Crossover! #3 [Special]
Episode 102 - 10-19-2023
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
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Special Crossover 3 Special
Special Crossover! #2 [Special]
Episode 101 - 10-16-2023
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
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Special Crossover 2 Special
Special Crossover! #1 [Special]
Episode 100 - 10-13-2023
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
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Special Crossover 1 Special
Flick Input [Design Specifics]
Episode 99 - 10-10-2023
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Flick Input Design Specifics
Billboards [Effects]
Episode 98 - 10-06-2023
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Billboards Effects
Do Graphics Impact Fun? [Graphics]
Episode 97 - 10-03-2023
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Do Graphics Impact Fun Graphics
Planning Your Game’s Rewards [Planning & Game Design]
Episode 96 - 9-28-2023
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Planning Your Games Rewards Planning  Game Design
The Perils of Interpolation [Animation]
Episode 95 - 9-25-2023
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The Perils of Interpolation Animation
Show and Tell: Some Rare Belongings [Grab Bag]
Episode 94 - 9-22-2023
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Show and Tell Some Rare Belongings Grab Bag
More Game Essence Means Less Broad Appeal [Game Essence]
Episode 93 - 9-19-2023
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More Game Essence Means Less Broad Appeal Game Essence
Make Important Elements Bigger [UI]
Episode 92 - 9-15-2023
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Make Important Elements Bigger UI
The Original Piece is Always Right [Audio]
Episode 91 - 9-12-2023
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The Original Piece is Always Right Audio
Knockback in Super Smash Bros. [Programming & Tech]
Episode 90 - 9-08-2023
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Knockback in Super Smash Bros Programming  Tech
Keep Your Internal Pressure High [Work Ethic]
Episode 89 - 9-05-2023
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Keep Your Internal Pressure High Work Ethic
Official Websites [Marketing]
Episode 88 - 9-01-2023
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Official Websites Marketing
Damage Animations [Animation]
Episode 87 - 8-29-2023
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Damage Animations Animation
Unexpected Results [Design Specifics]
Episode 86 - 8-25-2023
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Unexpected Results Design Specifics
Masahiro Sakurai on Creating Games Introduction Video
Episode 85 - 8-24-2023
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Masahiro Sakurai on Creating Games Introduction Video
Guidelines [Grab Bag]
Episode 84 - 8-22-2023
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Guidelines Grab Bag
A Fight Between Live Action and Animation [Graphics]
Episode 83 - 8-18-2023
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A Fight Between Live Action and Animation Graphics
Staying Organized with Hierarchical Outlines [Planning & Game Design]
Episode 82 - 8-15-2023
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Staying Organized with Hierarchical Outlines Planning  Game Design
Bug Testing Never Ends [Team Management]
Episode 81 - 8-12-2023
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Bug Testing Never Ends Team Management
Super Smash Bros. for 3DS / Wii U [Game Concepts]
Episode 80 - 8-08-2023
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Super Smash Bros for 3DS  Wii U Game Concepts
Game Essence in Shooting Games [Game Essence]
Episode 79 - 8-04-2023
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Game Essence in Shooting Games Game Essence
Color-Coding Your Game [UI]
Episode 78 - 8-01-2023
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ColorCoding Your Game UI
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Episode 77 - 7-28-2023
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The Team Behind Super Smash Bros Brawl Grab Bag
Hit Marks [Effects]
Episode 76 - 7-25-2023
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Hit Marks Effects
Unifying Visual Style [Graphics]
Episode 75 - 7-20-2023
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Unifying Visual Style Graphics
Motion Sickness in 3D Games [Planning & Game Design]
Episode 74 - 7-17-2023
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Motion Sickness in 3D Games Planning  Game Design
Is Your Game Appealing Enough to Start Over? [Game Essence]
Episode 73 - 7-13-2023
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Is Your Game Appealing Enough to Start Over Game Essence
Arranging Music [Audio]
Episode 72 - 7-10-2023
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Arranging Music Audio
Broad Input, Broad Output [Work Ethic]
Episode 71 - 7-07-2023
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Broad Input Broad Output Work Ethic
Kid Icarus: Uprising [Game Concepts]
Episode 70 - 7-04-2023
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Kid Icarus Uprising Game Concepts
Games During My Childhood [Grab Bag]
Episode 69 - 6-29-2023
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Games During My Childhood Grab Bag
Daily Report Suggestions [Team Management]
Episode 68 - 6-26-2023
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Daily Report Suggestions Team Management
Game Demos [Marketing]
Episode 67 - 6-23-2023
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Game Demos Marketing
Squashing and Scaling [Animation]
Episode 66 - 6-21-2023
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Squashing and Scaling Animation
The Fun in Picking Sides [Planning & Game Design]
Episode 65 - 6-19-2023
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The Fun in Picking Sides Planning  Game Design
Maps Are Game Screens, Too [Design Specifics]
Episode 64 - 6-16-2023
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Maps Are Game Screens Too Design Specifics
Family BASIC [Programming & Tech]
Episode 63 - 6-14-2023
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Family BASIC Programming  Tech
Make Retries Quick [Game Essence]
Episode 62 - 6-12-2023
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Make Retries Quick Game Essence
♪ PRESS START [Grab Bag]
Episode 61 - 6-09-2023
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 PRESS START Grab Bag
The Basics of Pixel Art [Graphics]
Episode 60 - 6-07-2023
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The Basics of Pixel Art Graphics
Explain Ideas to Everyone at Once [Team Management]
Episode 59 - 6-05-2023
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Explain Ideas to Everyone at Once Team Management
Game Writing is Unique [Planning & Game Design]
Episode 58 - 6-01-2023
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Game Writing is Unique Planning  Game Design
Branching Tastes [Work Ethic]
Episode 57 - 5-29-2023
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Branching Tastes Work Ethic
Menus Define Your World [UI]
Episode 56 - 5-27-2023
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Menus Define Your World UI
Canceled Games [Grab Bag]
Episode 55 - 5-25-2023
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Canceled Games Grab Bag
Don't Rely on a "Plan B" [Work Ethic]
Episode 54 - 5-21-2023
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Dont Rely on a Plan B Work Ethic
Super Smash Bros. Brawl [Game Concepts]
Episode 53 - 5-19-2023
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Super Smash Bros Brawl Game Concepts
Voice Recording [Audio]
Episode 52 - 5-16-2023
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Voice Recording Audio
Posing Suggestions [Animation]
Episode 51 - 5-13-2023
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Posing Suggestions Animation
Mountain Climbing Is More Than Just Climbing [Game Essence]
Episode 50 - 5-10-2023
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Mountain Climbing Is More Than Just Climbing Game Essence
Don't Be Unresponsive [Planning & Game Design]
Episode 49 - 5-08-2023
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Dont Be Unresponsive Planning  Game Design
Screen Shake [Effects]
Episode 48 - 5-05-2023
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Screen Shake Effects
Behavior at Ledges [Design Specifics]
Episode 47 - 5-02-2023
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Behavior at Ledges Design Specifics
Paint an Accurate Picture of Your Game [Marketing]
Episode 46 - 4-30-2023
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Paint an Accurate Picture of Your Game Marketing
Development Secrets of the Original Kirby [Grab Bag]
Episode 45 - 4-27-2023
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Development Secrets of the Original Kirby Grab Bag
An Up-Close Look at Smash Bros. Stages [Graphics]
Episode 44 - 4-24-2023
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An UpClose Look at Smash Bros Stages Graphics
How I Stuck With My Column [Work Ethic]
Episode 43 - 4-21-2023
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How I Stuck With My Column Work Ethic
Dying Comes as a Relief? [Game Essence]
Episode 42 - 4-19-2023
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Dying Comes as a Relief Game Essence
The Family Computer (and the NES) [Grab Bag]
Episode 41 - 4-17-2023
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The Family Computer and the NES Grab Bag
Praise the Player! [Planning & Game Design]
Episode 40 - 4-14-2023
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Praise the Player Planning  Game Design
Using Tickets to Manage Tasks [Programming & Tech]
Episode 39 - 4-11-2023
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Using Tickets to Manage Tasks Programming  Tech
Emphasizing Text [UI]
Episode 38 - 4-08-2023
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Emphasizing Text UI
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Episode 37 - 4-05-2023
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Sodatete Kouchuu Ouja Mushiking Game Concepts
Exaggerate to Make Up for Information Loss [Animation]
Episode 36 - 4-03-2023
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Exaggerate to Make Up for Information Loss Animation
Supervising Art Through Retouches [Graphics]
Episode 35 - 3-31-2023
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Supervising Art Through Retouches Graphics
Audio as Fiction and Non-Fiction [Audio]
Episode 34 - 3-28-2023
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Audio as Fiction and NonFiction Audio
Ten People Can Produce Seven People's Work [Team Management]
Episode 33 - 3-24-2023
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Ten People Can Produce Seven Peoples Work Team Management
Mastering Up [Grab Bag]
Episode 32 - 3-22-2023
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Mastering Up Grab Bag
Game Essence in Falling-Block Puzzle Games [Game Essence]
Episode 31 - 3-20-2023
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Game Essence in FallingBlock Puzzle Games Game Essence
Making Tutorials Feel Natural [Planning & Game Design]
Episode 30 - 3-17-2023
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Making Tutorials Feel Natural Planning  Game Design
Units of Speed [Design Specifics]
Episode 29 - 3-14-2023
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Units of Speed Design Specifics
Just Do It Already! [Work Ethic]
Episode 28 - 3-10-2023
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Just Do It Already Work Ethic
Do Competitive Games Have to Be Complex? [Game Essence]
Episode 27 - 3-08-2023
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Do Competitive Games Have to Be Complex Game Essence
Games and Eye Strain [Grab Bag]
Episode 26 - 3-06-2023
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Games and Eye Strain Grab Bag
Marketing is Multiplicative [Marketing]
Episode 25 - 3-03-2023
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Marketing is Multiplicative Marketing
Visual Effects in Slow Motion [Effects]
Episode 24 - 2-28-2023
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Visual Effects in Slow Motion Effects
Loading Screens [UI]
Episode 23 - 2-24-2023
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Loading Screens UI
Follow-Throughs Make the Impact [Animation]
Episode 22 - 2-22-2023
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FollowThroughs Make the Impact Animation
Learn to Count Frames! [Planning & Game Design]
Episode 21 - 2-20-2023
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Learn to Count Frames Planning  Game Design
Consider Rewards First [Game Essence]
Episode 20 - 2-17-2023
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Consider Rewards First Game Essence
Meteos [Game Concepts]
Episode 19 - 2-14-2023
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Meteos Game Concepts
Say No to Slow! [Design Specifics]
Episode 18 - 2-11-2023
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Say No to Slow Design Specifics
Competing with the Past [Grab Bag]
Episode 17 - 2-09-2023
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Competing with the Past Grab Bag
Do We Really Need Enemies? [Game Essence]
Episode 16 - 2-06-2023
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Do We Really Need Enemies Game Essence
Directors Need to Be Unique [Work Ethic]
Episode 15 - 2-03-2023
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Directors Need to Be Unique Work Ethic
Game Music and Ambient Sounds [Audio]
Episode 14 - 2-01-2023
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Game Music and Ambient Sounds Audio
Put Parameters in Brackets [Programming & Tech]
Episode 13 - 1-30-2023
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Put Parameters in Brackets Programming  Tech
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Episode 12 - 1-27-2023
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Youll Forget the Hardship But the Game Will Endure Work Ethic
Sora's Work-From-Home Strategies [Grab Bag]
Episode 11 - 1-25-2023
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Soras WorkFromHome Strategies Grab Bag
Falling Sells the Feeling of Flight [Game Essence]
Episode 10 - 1-23-2023
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Falling Sells the Feeling of Flight Game Essence
Good Errands and Bad Errands [Planning & Game Design]
Episode 9 - 1-20-2023
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Good Errands and Bad Errands Planning  Game Design
Get the Sense of Scale Right [Graphics]
Episode 8 - 1-18-2023
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Get the Sense of Scale Right Graphics
Attack Poses [Animation]
Episode 7 - 1-16-2023
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Attack Poses Animation
Don't Anchor Your Center Point [Design Specifics]
Episode 6 - 1-13-2023
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Dont Anchor Your Center Point Design Specifics
Don't Wait to Speak Your Mind [Team Management]
Episode 5 - 1-11-2023
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Dont Wait to Speak Your Mind Team Management
Kirby Air Ride [Game Concepts]
Episode 4 - 1-09-2023
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Kirby Air Ride Game Concepts
Team Digital or Team Physical? [Grab Bag]
Episode 3 - 1-06-2023
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Team Digital or Team Physical Grab Bag
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Episode 2 - 1-04-2023
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Deconstruct Analyze and Rebuild Planning  Game Design
Flash, Blast, and Smoke [Effects]
Episode 1 - 1-02-2023
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Flash Blast and Smoke Effects
2022  
Modern Quality of Life Features [UI]
Episode 55 - 12-30-2022
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Modern Quality of Life Features UI
Listen in Various Environments [Audio]
Episode 54 - 12-28-2022
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Listen in Various Environments Audio
Sora Ltd. [Grab Bag]
Episode 53 - 12-25-2022
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Sora Ltd Grab Bag
Prep Your Proposals Hot and Fast [Work Ethic]
Episode 52 - 12-23-2022
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Prep Your Proposals Hot and Fast Work Ethic
The Potential of One Button [Planning & Game Design]
Episode 51 - 12-20-2022
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The Potential of One Button Planning  Game Design
Jobs in Game Development [Team Management]
Episode 50 - 12-16-2022
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Jobs in Game Development Team Management
Making Lead-ins Instant and Impactful [Animation]
Episode 49 - 12-14-2022
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Making Leadins Instant and Impactful Animation
Let Players Cheat the System [Game Essence]
Episode 48 - 12-12-2022
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Let Players Cheat the System Game Essence
Eight Hit Stop Techniques [Design Specifics]
Episode 47 - 12-09-2022
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Eight Hit Stop Techniques Design Specifics
Making Your Game Easy to Tune [Programming & Tech]
Episode 46 - 12-06-2022
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Making Your Game Easy to Tune Programming  Tech
That Was Then, This Is Now [Grab Bag]
Episode 45 - 12-02-2022
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That Was Then This Is Now Grab Bag
Distinguishing Between Major and Minor Elements [Graphics]
Episode 44 - 11-30-2022
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Distinguishing Between Major and Minor Elements Graphics
Sharing Info Within a Team [Team Management]
Episode 43 - 11-28-2022
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Sharing Info Within a Team Team Management
A Small Window Into the World [Planning & Game Design]
Episode 42 - 11-25-2022
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A Small Window Into the World Planning  Game Design
The Fiend's Cauldron [Game Essence]
Episode 41 - 11-23-2022
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The Fiends Cauldron Game Essence
Super Smash Bros. Melee [Game Concepts]
Episode 40 - 11-21-2022
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Super Smash Bros Melee Game Concepts
My Feline Friend, Fukurashi [Grab Bag]
Episode 39 - 11-18-2022
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My Feline Friend Fukurashi Grab Bag
Writing Game Proposals [Work Ethic]
Episode 38 - 11-16-2022
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Writing Game Proposals Work Ethic
Jump Physics [Design Specifics]
Episode 37 - 11-14-2022
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Jump Physics Design Specifics
Breaking Down Attack Animations [Animation]
Episode 36 - 11-11-2022
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Breaking Down Attack Animations Animation
Let Your Characters Shine [Effects]
Episode 35 - 11-09-2022
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Let Your Characters Shine Effects
Making a Living Making Games [Planning & Game Design]
Episode 34 - 11-07-2022
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Making a Living Making Games Planning  Game Design
Text Size [UI]
Episode 33 - 11-04-2022
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Text Size UI
Strike a Balance with Sound Effects [Audio]
Episode 32 - 11-02-2022
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Strike a Balance with Sound Effects Audio
The Price of Games [Grab Bag]
Episode 31 - 10-31-2022
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The Price of Games Grab Bag
Emphasize Objects with Collision [Graphics]
Episode 30 - 10-28-2022
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Emphasize Objects with Collision Graphics
Spec Changes [Work Ethic]
Episode 29 - 10-26-2022
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Spec Changes Work Ethic
Too Much is Just Right [Animation]
Episode 28 - 10-24-2022
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Too Much is Just Right Animation
Super Smash Bros. [Game Concepts]
Episode 27 - 10-20-2022
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Super Smash Bros Game Concepts
Fun Beyond Game Essence [Game Essence]
Episode 26 - 10-17-2022
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Fun Beyond Game Essence Game Essence
Make the Tempo Match the Game [Audio]
Episode 25 - 10-14-2022
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Make the Tempo Match the Game Audio
Exercise While You Game! [Grab Bag]
Episode 24 - 10-12-2022
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Exercise While You Game Grab Bag
Keeping Rewards in Sight [Planning & Game Design]
Episode 23 - 10-10-2022
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Keeping Rewards in Sight Planning  Game Design
Name Files Logically [Programming & Tech]
Episode 22 - 10-07-2022
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Name Files Logically Programming  Tech
Try Telling That to the Player [Work Ethic]
Episode 21 - 10-05-2022
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Try Telling That to the Player Work Ethic
Kirby Super Star [Game Concepts]
Episode 20 - 10-03-2022
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Kirby Super Star Game Concepts
Giving "Weight" to Buttons [Design Specifics]
Episode 19 - 9-30-2022
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Giving Weight to Buttons Design Specifics
Clarity vs. Style [UI]
Episode 18 - 9-28-2022
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Clarity vs Style UI
Just Let Them Play! [Planning & Game Design]
Episode 17 - 9-26-2022
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Just Let Them Play Planning  Game Design
Make It "Pop" [Effects]
Episode 16 - 9-23-2022
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Make It Pop Effects
Game Essence in Role-Playing Games [Game Essence]
Episode 15 - 9-21-2022
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Game Essence in RolePlaying Games Game Essence
Assigning Animations [Animation]
Episode 14 - 9-18-2022
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Assigning Animations Animation
Game Awards [Grab Bag]
Episode 13 - 9-15-2022
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Game Awards Grab Bag
Presentations Are All About Speed! [Work Ethic]
Episode 12 - 9-12-2022
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Presentations Are All About Speed Work Ethic
Kirby's Adventure [Game Concepts]
Episode 11 - 9-09-2022
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Kirbys Adventure Game Concepts
Draw the Light, Not the Asset [Graphics]
Episode 10 - 9-07-2022
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Draw the Light Not the Asset Graphics
Squeeze and Release [Game Essence]
Episode 9 - 9-04-2022
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Squeeze and Release Game Essence
Down with Lag! [Grab Bag]
Episode 8 - 9-02-2022
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Down with Lag Grab Bag
Game Development Isn't a Game [Work Ethic]
Episode 7 - 8-31-2022
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Game Development Isnt a Game Work Ethic
Risk and Reward [Game Essence]
Episode 6 - 8-29-2022
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Risk and Reward Game Essence
Frame Rates [Planning & Game Design]
Episode 5 - 8-26-2022
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Frame Rates Planning  Game Design
Kirby's Dream Land [Game Concepts]]
Episode 4 - 8-25-2022
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Kirbys Dream Land Game Concepts
Stop for Big Moments! [Design Specifics]
Episode 3 - 8-24-2022
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Stop for Big Moments Design Specifics
Masahiro Sakurai's Creative Works
Episode 2 - 8-24-2022
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Masahiro Sakurais Creative Works
About This Channel
Episode 1 - 8-24-2022
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About This Channel
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